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Jarvis planned to produce sequels, but the North American video game crash of 1983 halted most video game production for a few years. Prior to the full effects of the crash, Vid Kidz developed an official sequel, Blaster in 1983. The game is set in the same universe and takes place in 2085 in a world overrun by Robotrons. Williams considered creating a proper sequel in the mid-1980s as well as a movie adaptation. The company released a sequel with 3D graphics titled Robotron X in 1996 for the Sony PlayStation and personal computers. It was ported two years later to the Nintendo 64 as Robotron 64. In addition to the graphical update, the game includes new audio and multiple camera angles. Though the game features similar gameplay as the original, it was not as well received. Authors Andrew Rollings and Ernest Adams considered the moving camera in the 3D environment a negative update. They felt the original format—an overhead perspective of a single screen—presented the player with all the necessary information and relied on the player's skill. The moving camera angle, however, obscured areas of the playing field and could result in the player being shot by an enemy that suddenly appeared. Vince echoed similar statements, stating that the gameplay suffered from the loss of important aspects from the original.Rollings and Adams, however, attribute the fad of classic video game remakes in the late 1990s in part to Robotron X's release.
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